It feels great to make things, especially when other people use those things. It strokes your maker’s ego.
After teaching myself iOS development for a few months, I decided it was time to make something from scratch on my own.
Over winter break, I made an app using the Product Hunt API. The resulting, Time Machine, allows you to quickly jump to any day on Product Hunt and view the products.
Something not innate to Product Hunt already.
Proud & Impatient
When the first version was complete, my initial thought was to get feedback. I sent invites to friends and impatiently waited a few hours, but didn’t hear anything.
I had learned iOS development and made an useful app.
I was really proud of myself.
Maybe a little too proud
Thinking of other people that would find Time Machine relevant and useful, I sent an email to Ryan Hoover, the founder of Product Hunt.
I kept it succinct and waited for a reply.
Now was my self-proclaimed moment of glory! I quickly jumped over to TestFlight on iTunes Connect and sent him an invite.
Again, I waited. Not really sure what I was waiting for.
(That’s a lie.)
I was waiting for a download, followed by a message that included a congratulatory comment or some other type of validation. Something to stroke my maker’s ego.
Instead, my inbox received a different message.
I felt like I blew it. Maybe I did.
I quickly responded.
Without a doubt, the worst feeling you can possibly experience is making something that breaks, fails, and/or gets rejected.
For better or worse, when you spend time making something, it becomes part of you. And when it doesn’t meet expectations—let alone work—that part of you aches a little.
We all typically set lofty expectations.
Don’t let failures shake you. Learn from them and keep making.
Eventually everything worked out. The bug was squashed, Time Machine was featured on Product Hunt, and I learned an extremely valuable lesson:
It’s important to ship quickly and get feedback. But don’t forget to sweat the details and double check.